Graphics Data Stream: Proposal for a Network Standard Format for a Data Stream to Control Graphics Display
A 1971 sketch of a standard stream of drawing commands for remote graphics displays.
Crocker, S.D., "Proposal for a Network Standard Format for a Data Stream to Control Graphics Display", RFC 86, DOI 10.17487/RFC0086, January 1971, <https://www.rfc-editor.org/info/rfc86>.
@misc{rfc86,
series = {Request for Comments},
number = 86,
howpublished = {RFC 86},
publisher = {RFC Editor},
doi = {10.17487/RFC0086},
url = {https://www.rfc-editor.org/info/rfc86},
author = {S.D. Crocker},
title = {{Proposal for a Network Standard Format for a Data Stream to Control Graphics Display}},
pagetotal = 6,
year = 1971,
month = jan,
} RFC text
Network Working Group S. Crocker
Request for Comments #86 January 5, 1971
NIC 5631 UCLA
Proposal for a Network Standard Format
for a Data Stream to Control Graphics Display
A typical arrangement of facilities is to have a console attached to a
computer at the user's site, and to be using the computational facilities
of a remote site. Information entered by the user is transmitted to the
remote Host, and output from the remote Host is transmitted back to the
local user. In this proposal I am concerned with specifying the form of
the output stream for the case that the output portion of the console is a
typical refresh display with point, vector and character drawing capability.
Devices in this class include the DEC 338, DEC 340, IBM 2250, and IMLAC
PDS-1.
It must be understood that this proposal is illustrative only, and knowingly
avoids important issues. Its main purpose is to provide a basis for dis-
cussion and development.
In order to specify the semantices of the network standard graphics data
stream (NGDS), I will postulate
1. a network standard display list (NGDL)
2. a network standard stream interpreter (NGSI)
3. a network standard list interpreter (NGLI), also called the
display controller, and
4. a network standard screen (NGS)
The NGDS is accepted into the local Host and interpreted by the NGSI. The
NGSI is a process which modifies the NGDL according to inputs in the NGDS.
The NGDL is the display list for the NGLI; the NGLI executes the NGDL and
controls the beam which writes on the NGS.
The NGS is square, has horizontal and vertical sides, and positions on it
are specified by an ordered pair of unsigned 16 bit fractions. The first
fraction specifies the horizontal distance from the left hand edge, and
the second specifies the vertical distance from the bottom edge. The
resolution of the screen is unspecified.
The lack of specification of the resolution of the NGS is intentional;
programs designers should not interpret this to mean that they may impose
a particular requirement on the using system. Thus the quality of the
displayed picture should degrade gradually with decreasing resolution.
The NGLI has primitives for moving the beam to a particular point, intensify-
ing a point, drawing a vector, or drawing a character. Characters are
assumed to be not more than .015 screen width wide, and not more than .025
screen height high. When the beam is moved to a screen position before
drawing characters, that position should be at the lower left hand corner
of the first character drawn. The beam position after drawing a character
is immediately to the right of the character, properly positioned for another
character. However, after drawing one or more characters, the exact horizontal
position of the beam is unspecified.
The imprecise specification of character size is intended to take cognizance
of the existance of character drawing hardware which is capable of producing
only one or a few character sizes. The particular proportions of .015 wide
by .025 high provides for 67 characters to a line and 40 lines, and seems
well within the capability of most displays in the class considered. As in
the case of screen resolution, variations in character drawing hardware
should cause only minor degradation in the usefulness of the picture.
The character set intrepreted by the NGLI is ASCII, excepting all form
control characters, but including the space character. The tab, return
and line feed functions should be simulated by explicit positioning of the
beam.
The NGDL consists of a set of named and possibly null lists. The names
are 16 bit integers, and the name zero is the name of the chief list.
Each list is composed of zero of more display items. An item is any of
the following:
a) "Move beam to xxxx,yyyy, relative to current origin"
b) "Display vector from current position to xxxx,yyyy, relative to
current origin"
c) "Display current point"
d) "Display the following n characters:
c c ...c "
1 2 n
e) "Execute list gggg with origin xxxx,yyyy relative to current origin"
The NGLI is constantly in a loop executing the chief list, the origin of
the chief list is always <0,0>. When the NGLI comes to the end of the
chief list, it returns to the top of it. When the NGLI encounters a
type e item, it suspends execution of the current list, set the new origin
to <xxxx,yyyy> + <the old origin>, and executes the list named gggg. When
finished with the list, the old origin is restored and execution of the
old list resumed. The NGLI is, therefore, a recursive interpreter, and
type e items are subroutine calls.
There remains only the matter of the NGDS and the NGSI. The NGDS is parsed
into commands by the NGSI and each command is executed as soon as it is
recognized. The commands in the NGDS are in prefix form, consisting of an
eight bit operation code followed by any arguments. Only two commands
are defined: Erase and Replace.
The Erase command consists of a single zero-valued opcode and no arguments.
The NGSI executes the Erase command by making all lists into null lists.
This erases the screen.
The Replace command has an opcode of 1, followed by a 16-bit list name,
followed by an 8 bit subargument count, followed by the indicated number
of subarguments. The NGSI executes the Replcae command by deleteing all
items from the indicated list, and rebuilding the list from the subarguments.
There are five kinds of subarguments, corresponding to the five item types.
<subargument>::=<atype> | <btype> | <ctype> |
<dtype> | <etype>
<atype>::= <a> <x> <y>
<btype>::= <b> <x> <y>
<ctype>::= <c>
<dtype>::= <d> <n> <c> ... <c>
n
<etype>::= <e> <g> <x> <y>
<a>, <b>, <c>, <d>, and <e> are 8 bit bytes valued at 0, 1 ... 4,
respectively and corresponging to the item types listed on page 4.
<x> and <y> are 16 bit numbers
<g> is a 16 bit list name
<n> is an 8 bit count
<c> is an ASCII character code
[ This RFC was put into machine readable form for entry ]
[ into the online RFC archives by Anand Kumria 6/97 ]
AI ELI5
On this page
§1The Problem and the Model
In a typical setup, a console is attached to a computer at the user's site while the user works on a remote Host. This proposal covers the output stream when the console is a refresh display with point, vector and character drawing. It names the DEC 338, DEC 340, IBM 2250 and IMLAC PDS-1 as devices in that class.
Steve Crocker states that the proposal is illustrative only and knowingly avoids important issues. Its main purpose is to give a basis for discussion. To define the meaning of the network standard graphics data stream (NGDS) he postulates a display list (NGDL), a stream interpreter (NGSI), a list interpreter or display controller (NGLI) and a screen (NGS).
The remote computer sends drawing instructions. A helper at your end turns them into a to-do list, and the screen follows that list over and over.
§2The Screen and the Display List
The NGS is square, and a position on it is an ordered pair of unsigned 16 bit fractions: horizontal distance from the left edge, then vertical distance from the bottom edge. Resolution is deliberately left unspecified, so picture quality should degrade gradually on lower-resolution displays. Characters are assumed to be at most .015 screen width wide and .025 screen height high, which gives 67 characters to a line and 40 lines. The character set is ASCII without form control characters, but including space.
The NGDL is a set of named, possibly empty lists. Names are 16 bit integers, and name zero is the chief list. Each item in a list is one of five kinds: move the beam, display a vector, display the current point, display n characters, or execute another list with a given origin. The NGLI loops forever over the chief list, whose origin is always 0,0, and the last kind of item works like a subroutine call, so the interpreter is recursive.
The screen is a square sheet. The to-do list can say move, draw a line, put a dot, write letters, or go do another little list first and then come back.
§3The Data Stream Commands
The NGSI parses the stream into commands in prefix form: an eight bit operation code followed by any arguments. Each command is executed as soon as it is recognized. Only two commands are defined.
Erase is a single zero-valued opcode with no arguments, and it makes every list null, which erases the screen. Replace has opcode 1, a 16-bit list name and an 8 bit subargument count, followed by that many subarguments. It deletes all items from the named list and rebuilds it from the subarguments. There are five kinds of subargument matching the five item types, coded as the 8 bit values 0 to 4.
There are only two orders: wipe everything, or throw away one list and write it again from scratch.
- 0Move beam — Move the beam to x,y relative to the current origin.
- 1Display vector — Draw a vector from the current position to x,y.
- 2Display point — Display the current point.
- 3Display characters — Display the following n characters.
- 4Execute list — Run list g with origin x,y relative to the current origin.